#include "playscene.h"
#include<QDebug>
#include<QMenuBar>
#include<QPainter>
#include"mypushbutton.h"
#include<QTimer>
#include<QLabel>
#include"mycoin.h"
#include"dataconfig.h"
#include<QPropertyAnimation>
#include<QSound>
//PlayScene::PlayScene(QWidget *parent) : QMainWindow(parent)
//{

//}
PlayScene::PlayScene(int levelNum)
{
    QString str=QString("进入了第%1关").arg(levelNum);
    qDebug()<<str;
    this->levelIndex=levelNum;

    this->setFixedSize(520,788);
    this->setWindowIcon(QPixmap(":/res/Coin0001.png"));
    this->setWindowTitle("翻金币场景");

    QMenuBar*bar=menuBar();
    setMenuBar(bar);

    QMenu*startMenu= bar->addMenu("开始");

    QAction* quitACtion= startMenu->addAction("退出");

    connect(quitACtion,&QAction::triggered,[=](){
        this->close();
    });

    QSound* backSound=new QSound(":/res/BackButtonSound.wav",this);
    QSound* flipSound=new QSound(":/res/ConFlipButtonSound.wav",this);
    QSound* winSound=new QSound(":/res/LevelWinSound.wav",this);

    //返回按钮
    MyPushButton * backBtn=new MyPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
    backBtn->setParent(this);
    backBtn->move(this->width()-backBtn->width(),this->height()-backBtn->height());

    connect(backBtn,&MyPushButton::clicked,[=](){
        //告诉主场景我返回了 主场景监听返回按钮
        backSound->play();
        QTimer::singleShot(500,this,[=](){
        emit this->chooseSceneBack();
        });

    });

    //显示当前关卡数
    QLabel*label=new QLabel;
    label->setParent(this);
    QFont font;
    font.setFamily("华文新魏");
    font.setPointSize(20);
    QString str1=QString("Level:%1").arg(this->levelIndex);
    //将字体设置到标签中
    label->setFont(font);
    label->setText(str1);
    label->setGeometry(30,this->height()-50,150,50);


    dataConfig config;
    //初始化每个关卡的二维数组
    for(int i=0;i<4;i++)
    {
        for(int j=0;j<4;j++)
        {
            this->gameArray[i][j]=config.mData[this->levelIndex][i][j];
        }
    }

    //胜利图片的显示
    QLabel *winLabel=new QLabel;
    QPixmap tmpPix;
    tmpPix.load(":/res/LevelCompletedDialogBg.png");
    winLabel->setParent(this);
    winLabel->setGeometry(0,0,tmpPix.width(),tmpPix.height());
    winLabel->setPixmap(tmpPix);
    winLabel->move((this->width()-tmpPix.width())*0.5,-tmpPix.height());



    //显示金币背景图案
    for(int i=0;i<4;i++)
    {
        for(int j=0;j<4;j++)
        {
            QPixmap pix= QPixmap(":/res/BoardNode(1).png");
            QLabel*label=new QLabel;
            label->setGeometry(0,0,pix.width(),pix.height());
            label->setPixmap(pix);
            label->setParent(this);
            label->move(160+i*50,300+j*50);


            //创建金币
            if(this->gameArray[i][j]==1)
            {
                str=":/res/Coin0001.png";
            }
            else
            {
                str=":/res/Coin0008.png";
            }
            MyCoin*coin=new MyCoin(str);
            coin->setParent(this);
            coin->move(162.8+i*50,302.8+j*50);

            coin->posX=i;
            coin->posY=j;
            coin->flag=this->gameArray[i][j];//1正面  0反面

            coinBtn[i][j]=coin;

            //点击金币 进行翻转
            connect(coin,&MyCoin::clicked,[=](){
                flipSound->play();
                for(int i=0;i<4;i++)
                {
                    for(int j=0;j<4;j++)
                    {
                            this->coinBtn[i][j]->isWin=true;
                    }
                }
                coin->changeFlag();
                this->gameArray[i][j]=this->gameArray[i][j]==0?1:0;
                
                QTimer::singleShot(300,this,[=](){
                    //翻转周围金币
                    if(coin->posX+1<=3)//周围的右侧金币翻转条件
                    {
                        coinBtn[coin->posX+1][coin->posY]->changeFlag();
                        this->gameArray[coin->posX+1][coin->posY]=this->gameArray[coin->posX+1][coin->posY]==0?1:0;
                    }
                    //周围左侧硬币翻转条件
                    if(coin->posX-1>=0)
                    {
                        coinBtn[coin->posX-1][coin->posY]->changeFlag();
                        this->gameArray[coin->posX-1][coin->posY]=this->gameArray[coin->posX-1][coin->posY]==0?1:0;
                    }
                    if(coin->posY+1<=3)
                    {
                        coinBtn[coin->posX][coin->posY+1]->changeFlag();
                        this->gameArray[coin->posX][coin->posY+1]=this->gameArray[coin->posX][coin->posY+1]==0?1:0;
                    }
                    if(coin->posY-1>=0)
                    {
                        coinBtn[coin->posX][coin->posY-1]->changeFlag();
                        this->gameArray[coin->posX][coin->posY-1]=this->gameArray[coin->posX][coin->posY-1]==0?1:0;
                    }

                    for(int i=0;i<4;i++)
                    {
                        for(int j=0;j<4;j++)
                        {
                                this->coinBtn[i][j]->isWin=false;
                        }
                    }


                    //判断是否胜利
                    this->isWin=true;
                    for(int i=0;i<4;i++)
                    {
                        for(int j=0;j<4;j++)
                        {
                            if(coinBtn[i][j]->flag==false)
                            {
                                this->isWin=false;
                                break;
                            }
                        }
                    }
                    if(this->isWin==true)
                    {
                        winSound->play();
                        qDebug()<<"游戏胜利";
                        for(int i=0;i<4;i++)
                        {
                            for(int j=0;j<4;j++)
                            {
                                coinBtn[i][j]->isWin=true;
                            }
                        }
                        //将胜利的图片移动下来
                        QPropertyAnimation *animation=new QPropertyAnimation(winLabel,"geometry");
                        //设置时间间隔
                        animation->setDuration(1000);

                        //设置开始位置
                        animation->setStartValue(QRect(QPoint(winLabel->x(),winLabel->y()),QPoint(winLabel->x()+winLabel->width(),winLabel->height())));
                        //设置结束位置
                        animation->setEndValue(QRect(QPoint(winLabel->x(),winLabel->y()+120),QPoint(winLabel->x()+winLabel->width(),winLabel->height()+120)));

                        //设置缓和曲线
                        animation->setEasingCurve(QEasingCurve::OutBounce);
                        //执行动画
                        animation->start();
                    }

                });
            });
        }
    }

}
void PlayScene:: paintEvent(QPaintEvent*)
{

    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    pix.load(":/res/Title.png");
    pix=pix.scaled(pix.width()*0.8,pix.height()*0.8);

    painter.drawPixmap(10,30,pix);

}
